![]() Sync your Google Drive online space with your saved games Save your progress and then resume it anywhere you like with save statesĪ database of thousands upon thousands of cheat codes can enhance your gaming experience. Supports add-on controllers, physical controls and devices such as nVidia Shield or Xperia Play You can customize the size and placement of the DS screens in portrait or landscape mode. It can play Nintendo DS games at full speed on multiple Android devices. ![]() Added parent folder to binary and source tar.DraStic for Android is a quick Nintendo DS emulator. ![]() It's a bit annoying so these sounds are played louder Fixed bug with AY Chip and channels with both tone & noise enabled. Sinclair ZX Computer Emulator - ZEsarUX v 1.0.1 - Released This update will likely break existing plug-ins (any plug-in that interfaces with an external program using the fe.plugin_command() functions). Added initial support for script library modules. Reworked and simplified the interface for how plug-ins can access to external commands (the "fe.plugin_command()" functions). Layout and plugin scripts now have access to squirrel's standard "blob", "io", and "system" libraries. Added a file_name attribute so that scripts can directly get/set the image/video filename for any artwork or static image Improved layout control over video playback (see the "video_flags" and "video_playing" attributes) The surface itself is treated like any other image and can have effects such as skew, pinch, shaders, etc. Added "Surface" objects for layouts, which are offscreen textures that other images, videos, texts and surfaces can be drawn onto. Various small improvements to the overlay menus Added commands to add/remove custom tags, jump to the next letter, jump to the previous letter, and to launch the screensaver. Any artwork or static image can now contain images or videos. There is no longer a special "movie" artwork. The frontend can now run in windowed, fullscreen, or the default "fill screen" mode Added support for setups where each rom is stored in a separate subdirectory. If an artwork path contains a subdirectory that matches a rom's name, then a random video or image from that subdirectory is loaded. Multiple paths can now be specified for each artwork resource. Multiple rom paths can now be specified in each emulator configuration. Added the ability to mark and filter games using custom tags. Multiple Emulator Frontend - Attract-Mode v1.3 - Released ![]() WonderSwan: Greatly improved noise sound channel emulation accuracy(thanks to trap15 for running tests). PS1: Fixed a memory corruption issue with emulated lightguns. PS1: Minor improvements to GPU emulation accuracy. PC-FX: Battery-backed save game memory is now committed to file/disk during runtime shortly after a game finishes writing to it. PCE, PC-FX: Changes to sound resampling algorithms to avoid consuming excessive amounts of CPU time at higher(96+KHz) output rates. NES: Fixed some bugs and a design flaw that were breaking netplay with a Zapper. NES: Fixed incomplete default PowerPad button assignments. NES: Various bugfixes to code for iNES mappers 69, 71, and 80. NES: Added emulation of EEPROM for iNES mapper 16. NES: Added support for iNES mapper 159. More precise emulation thread->video thread video update timing. The shared-mode WASAPI sound driver is now the default on Windows where available(Windows Vista and newer), rather than DirectSound as before. Multiple System Emulator - Mednafen v0.9.35 - Released
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